Tutorials
Installation
Submitted by benjamin on Wed, 27/02/2008 - 21:44.To install Syrinscape
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Download the Syrinscape install file (right click on the link and save the file somewhere you can remember).
Double click on the install file, and run the install wizard.
You can uninstall Syrinscape by Clicking on the uninstall Syrinscape icon in the START menu.
Tutorial Three - Getting your own songs in Syrinscape
Submitted by benjamin on Thu, 31/01/2008 - 10:02.Your basic download version of Syrinscape comes with a few short music tracks in Channel four. The version I run in my games is replete with music tracks from the "Official Dungeons and Dragons Soundtrack CDs" and tracks from some of my favourite computer games such as "Oblivion - The Elder Scrolls" and "Neverwinter Nights". Sadly I can't supply these tracks to you, but below you will find a set of links, that will lead you to where you can get this music for yourself.
Tutorial Two - Sliders, Settings and other parts of the interface
Submitted by benjamin on Thu, 31/01/2008 - 09:49.
This tutorial will explain what all the other checkboxs and sliders on the Syrinscape interface do.
Start up Syrinscape.
Volume Sliders?
Tutorial One - Basic Quick Start Use
Submitted by benjamin on Thu, 31/01/2008 - 09:32.Welcome to Syrinscape. Your use of this little application can be as simple or involved as you wish. This tutorial will start you off with the basic steps required to make fabulously, creepy mood evoking soundscapes. If you don't already know what Syrinscape does read the home page here...
- Start Syrinscape by clicking on the Syrinscape icon in the START menu.
Start Syrinscape
Tutorial: How to make your own sound sets.
Submitted by benjamin on Fri, 05/02/2010 - 23:47.- Make a directory: Call it "MyNewSoundSet" (as a sub directory of the Syrinscape install). It will be something like: "C:\Program Files\Syrinscape\Creepy"
- Copy a wav or mp3 or OggVorbis audio file into the directory. Call it "loop1*.wav" or so forth (eg "loop1 - my rustling sound.wav"). This is the file that will be used for loop 1.
- Same for loop two.
- Copy any number of other audio files in: naming them "e1*.wav" (eg "e1 - Distant crash.mp3". These files will be played in effects channel one.
